Dead Space Opinionated Rant

Posted by jimi on December 15th, 2008 filed in Game Comentary

I just finished Dead Space, and I have to say I’m pretty stoked with the game.  It managed to keep me on the edge of my seat the whole game, had some great puzzle elements, and was overall a really good experience.  

The game is set on a “Planet Cracker” space ship, that has lost communication with it’s fleet.  You’ve been sent in to find out whats wrong with the ship and fix it.  Sounds easy enough, right?

Wrong, the ship has been infested with some bizarre alien life form, the necromorphs, and they’re pretty pissed off.  So now fixing this ship is a whole lot more difficult.  

The combat is basically 3rd person shooting, but with a bit of a twist.  The player is encouraged to not go for head or body shots as most shooters have you do.  No, you need to shoot limbs off.  This is actually really fun (is that a little twisted?), and makes the combat part of the game quite different.  By shooting an enemies leg off, they will fall over, and start dragging themselves towards you.  Shoot an arm off, and that will make them even slower.

But the game isn’t all about shooting limbs off willy nilly.  There are some cool puzzle elements that comprise of three main elements.

1. Telekinesis - Pick up objects with your mind (actually I think  it was a gun) and hurl them around, drag large object around, etc.

2. Stasis - Zapping an enemy or moving mechanical entity with your stasis module, will slow them down to almost stationary.  This wears off after a short period of time.

3. Zero Gravity - This element took a little while to get my head round at first.  In Zero Gravity sections, your magnetic boots keep you attached to the floor/wall/ceiling, and you can aim at another surface and launch yourself to that surface.  If you ever played Prey, it’s similar to that, but with a lot more freedom of movement.

Using these three elements together creates some great little puzzles, I won’t go over them though as I wouldn’t want to spoil the game at all.

From a technical standpoint, I was quite surprised by the game.  This game runs well on any half decent system, and looks amazing at the same time.  The only time I had any major slow down was when using the flame thrower, and admittedly I had a lot of fire going at that point.  The game also utilises more than one core of your CPU, so anyone with a fancy dual/quad core PC, this game actually uses it.

So all in all, I found the game fun, and while the actions in the game were repetitive, there was a lot of suspense, and good a good story backing it up, which made me keep coming back for more.  It wasn’t a particularly long game, it took me about 9 hours to complete on medium, but it was fun, and I’d play it through again.  

I give it 8 limbs out of 10.

Jimi says Bye.

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