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 Jimi Makes Games » Programming and the problem of Feature Creep
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Programming and the problem of Feature Creep

Posted by jimi on December 5th, 2008 filed in C++, General


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So i finished reading a really good book, “Programming Game AI by Example”.  It’s great for laying down a strong foundation of understanding AI, and also shows a lot of different techniques I hadn’t even thought of before.

Theres a problem now though, I have a bad case of feature creep.  I’ve learnt so much, and want to demonstrate all I’ve learnt to a prospective employer.  

I think it’s back to the drawing board, to lay out a final design so no matter what I learn, I have an end goal.

Jimi says Bye.

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2 Responses to “Programming and the problem of Feature Creep”

  1. Penny Says:

    I like writing modular software to handle the issue of feature creep. That way I can dream of all the fantastic features I’ll write, and when I only get around to implementing half of them I can still use/ship the software.

  2. Aditya Says:

    @penny
    wont time constraints affect how modular your software is? and is it possible to account for all features when you design those modules.

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