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 Jimi Makes Games » Unite 2009…… the Post-Mortem
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Unite 2009…… the Post-Mortem

Posted by jimi on November 3rd, 2009 filed in Uncategorized


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So Unite has finished, and I must say I had an amazing time.  There is something about the community surrounding the software that is like no other in software development.  Everyone seems ta have a “you scratch my back I’ll scratch yours” attitude, and that’s not just limited to the end users, that applies to the Unity developers as well.

I found I could talk to just about anyone at the conference, and everyone was willing to share their experiences of Unity with one another.  OK, this is starting to sound like a bit of a love in but it’s the truth.  There is an amazing community surrounding the software.

Some of the talks were excellent, and most will be available in video format on their website shortly.  I think the only major session they didn’t record was the “Road Map & Wish List”, which they really didn’t want details of getting out onto the Internet.  So I won’t go into what was said, just that it was an open forum where the audience was able to discuss with the developers where Unity was going, and Unity listened to the users for suggestions on what they could do better, and what would be more useful parts of the engine to work on.

The individual talks covered a wide range of topics, from beginner to expert.  My favourite had to be the Post Processing Image Effects talk from Aras on the first day.  It gave me a lot of new ideas on how to push my shader coding skills.

So all in all, I’d recommend the Unite conference to anyone involved with Unity in any which way.  It was a lot of fun, I learnt a huge amount, and made some excellent contacts.  Plus I got on the Unity Blog!

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