Unite 2009 San Francisco

Posted by jimi on October 26th, 2009 filed in C#, Game Programming, Games Industry

So it’s been a long time since I touched my blog, but that mainly boils down to the fact that I got a job in the games industry, working as a programmer for Prophecy Games.  It’s been a lot of fun, and has kept me very busy.  I thought I’d breathe some life back into the blog though, as I’m about to go to the Unite 2009 conference in San Francisco.

So through work I have been using the Unity engine, which has been an interesting experience.  It’s a very different working head space from previous C++ engines I have worked in as you don’t actually compile builds very often.  It’s all done in a very easy to use editor, and all code is done in one of 3 languages, UnityScript (it’s JavaScript by syntax, but nothing like web JavaScript), C#, and Boo.  I work mainly in C#, but started out in UnityScript as almost all their documentation is laid out in this strange language.  After a few months of coding in this bizarre language we made the decision to switch to C#, which has made life a lot easier.  I’ve never really looked into Boo though, and from what I gather there isn’t a whole lot of people using the engine that use the language.

So I’m pretty excited about heading to their developer conference.  It will be my first time to the US, and my first professional developer conference.  I’ll try to find the time to keep the blog posts rolling in, and I also plan to get this blog more active again by putting up some more info about the Unity engine, possibly some tutorials as well.

Cya in San Fran!

- Jimi

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