Jimi Makes Games » Unite 2009 Day 1

Unite 2009 Day 1

Posted by jimi on October 28th, 2009 filed in Games Industry, General

So after some pre Unite drinks last night, and getting about 4 hours sleep in 48 hours, and trying to adjust to a new time zone, I woke up this morning feeling less than fresh.  That however wasn’t going to mean having a boring day.

I went along to the advanced Unity classes today, and got to see some amazing new features coming in Unity 2.6, including better API support for Post Processing effects, including Anti-Aliasing, and a new profiler which will allow very indepth analysis of what parts of your game are using the most processing time.

I learned a lot from their Performance Optimization class, which will hopefully allow me to push the size of our current levels far beyond what we have them limited to at the moment.  New distance based culling features will do a lot of this work for me.

I’ve also met a lot of interesting people from all around the world that use Unity, and have been amazed by the diverse range of games that come from this one engine.

Looking forward to tomorrow, many announcements about the company’s direction and future, along with what is in store for the end users should make for an interesting keynote presentation.

- Jimi

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