Fallen by the wayside….

Posted by jimi on February 23rd, 2011 filed in General
Comment now »

So it’s February 2011.  Last post was November 2009.  Looks like I’ve been a terrible blogger.

I’m going to start writing again.  I really am!

To give you a brief run down of the last 14 or so months : Read the rest of this entry »

If you enjoyed this post, make sure you subscribe to my RSS feed!


Real-time Unity post processing shader woes.

Posted by jimi on November 22nd, 2009 filed in Game Programming, Shaders
Comment now »

I haven’t spoken much about the work I’ve been doing in my job at Prophecy Games, largely due to the fact I’ve been very busy with it.  Like all of us though, we do need some help from time to time.

I’ve been doing the shaders for our project, which can be quite complicated.  I’ve done pretty well I think, although I’m at a point where I need some help.  Basically this shader takes the normal and depth information from the scene, and uses that information to determine where a black outline should be drawn.  This creates a very cartoony look for the scene. Read the rest of this entry »

If you enjoyed this post, make sure you subscribe to my RSS feed!


Unite 2009…… the Post-Mortem

Posted by jimi on November 3rd, 2009 filed in Uncategorized
Comment now »

So Unite has finished, and I must say I had an amazing time.  There is something about the community surrounding the software that is like no other in software development.  Everyone seems ta have a “you scratch my back I’ll scratch yours” attitude, and that’s not just limited to the end users, that applies to the Unity developers as well. Read the rest of this entry »

If you enjoyed this post, make sure you subscribe to my RSS feed!


Unite 2009 Day 2…..the unveiling of Unity 2.6

Posted by jimi on October 29th, 2009 filed in Uncategorized
Comment now »

What a day.  The Keynote presentation today dropped some jaws.  First of all was the announcement of Unity 2.6, and a lot of new features available in it.  I could go on all day about those, but my favourite has got to be the new animation system. Read the rest of this entry »

If you enjoyed this post, make sure you subscribe to my RSS feed!


Unite 2009 Day 1

Posted by jimi on October 28th, 2009 filed in Games Industry, General
Comment now »

So after some pre Unite drinks last night, and getting about 4 hours sleep in 48 hours, and trying to adjust to a new time zone, I woke up this morning feeling less than fresh.  That however wasn’t going to mean having a boring day. Read the rest of this entry »

If you enjoyed this post, make sure you subscribe to my RSS feed!


Unite 2009 San Francisco

Posted by jimi on October 26th, 2009 filed in C#, Game Programming, Games Industry
Comment now »

So it’s been a long time since I touched my blog, but that mainly boils down to the fact that I got a job in the games industry, working as a programmer for Prophecy Games.  It’s been a lot of fun, and has kept me very busy.  I thought I’d breathe some life back into the blog though, as I’m about to go to the Unite 2009 conference in San Francisco. Read the rest of this entry »

If you enjoyed this post, make sure you subscribe to my RSS feed!


Coke’s Superbowl ad shows the changing tide.

Posted by jimi on February 3rd, 2009 filed in Uncategorized
Comment now »

Is this a sign of the world actually accepting video games? Well maybe over in the USA, but I think this ad really shows that the big companies realize that video games are the norm for so many people now. It looks like everyone has online avatars now.

Read the rest of this entry »

If you enjoyed this post, make sure you subscribe to my RSS feed!


Technology dictates game design - Part 1

Posted by jimi on January 25th, 2009 filed in Uncategorized
Comment now »

I’ve been noticing over the last few years in particular that when a new technology comes out and makes a bunch of money for one game, every other game around crams the new tech into their game and hopes for the best.  Sometimes they get it right, but more often than not they are actually making their game worse.  In this series of posts I’m going to be looking at particular technology trends that have done this, and why it is detrimental to some of these games.

Read the rest of this entry »

If you enjoyed this post, make sure you subscribe to my RSS feed!


Game studios closing in current economic climate.

Posted by jimi on January 18th, 2009 filed in Games Industry
Comment now »

So it looks like the Pandemic Brisbane studio is getting let go by EA, and while they will still get to hold onto their current IP and remain as an Indie studio, they have no publisher, and therefore not a whole lot of funds to keep going.  A lot of people have been let go, including industry veteran Tony Albrecht.  Now I think it’s great that the studio isn’t being dissolved, but they are still going to be relying on a publisher to get involved so they can fund further production. Read the rest of this entry »

If you enjoyed this post, make sure you subscribe to my RSS feed!


When is the TF2 Lego set coming out?

Posted by jimi on January 15th, 2009 filed in General
Comment now »

Alright, so the title is a little misleading, but wouldn’t it be cool? Especially if they had the robotic lego as well. There is a point to this post, which is that I found this while scouring Digg today. Read the rest of this entry »

If you enjoyed this post, make sure you subscribe to my RSS feed!